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10 Commits

Author SHA1 Message Date
ec27d980a3 meta: add known limitation about ordered lists #97
Sublime Text renders ordered lists as unordered lists. I've only added it to the README.md for now, because I'm not sure about how the GitHub website and README should sync...
2019-12-05 07:35:27 +11:00
9fe7369029 meta: add keybinding info @ README
Just something people can copy paste quickly
2019-11-27 09:35:29 +11:00
e462e8b3bc ImageLoader: spawn one thread per image. fix #93
In the process of fixing #93, I realized that we were spawning new
threads to fetch images for each update (we only need one).
2019-11-16 15:54:22 +11:00
cf68b2c202 Set the maxwidth for images (fix #48)
It didn't look pretty when images where larger than the viewport, and it
"broke" word wrap (because it stretched the phantom, and hence lines
wrapped further, see #34)

Sublime Text's minihtml only supports width and height attributes on
img tags, therefore, we have to determine the aspect ratio of the images
ourselves if we want to set a maxsize (so that we can set the height).

We use a hacky function copy pasted from stackoverflow to determine the
size of common format of images using std lib python.
2019-11-16 14:56:03 +11:00
c10bc95e54 remove utils.py file; use a setting file for delay between updates
utils.py contained two functions. One which wasn't used, and another,
get_settings() which I moved to MarkdownLivePreview.py

Add an entry to the command palette to edit the settings
2019-11-16 14:19:46 +11:00
84fb15aec3 update stylesheet to spread pre blocks (fix #56) 2019-11-16 11:16:58 +11:00
04989f8660 Use cuddled-lists options on markdown2 (fix #82) 2019-11-16 10:41:23 +11:00
192f61bf0c improve caching of images
First, we used two caches. Turns out that lru_cache wasn't needed, the
dict works perfectly fine on it's own.

Second, we now also cache local images, so that we don't have to read
them off the filesystem and convert them to base64 on every keystroke

Maybe there should be a maximum size on that cache dict, but I doubt
anyone would actually run into any trouble this cache taking too much
ram.
2019-11-16 10:16:12 +11:00
2785df74ce Format everything with black
Follow the readme's instruction haha
2019-11-16 09:57:45 +11:00
e13842ede4 Mention the FIXME's in the README.md for peole to contribute 2019-11-16 09:41:00 +11:00
16 changed files with 1168 additions and 635 deletions

4
.gitattributes vendored
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@ -1,3 +1,3 @@
docs/ export-ignore
resources/*.png export-ignore
resources/*.py export-ignore
resources/
!resources/*.base64

View File

@ -1,52 +1,47 @@
"""
Terminology
original_view: the view in the regular editor, without it's own window
markdown_view: the markdown view, in the special window
preview_view: the preview view, in the special window
original_window: the regular window
preview_window: the window with the markdown file and the preview
"""
import time
import os.path
import struct
import sublime
import sublime_plugin
from functools import partial
from .markdown2html import markdown2html
from .utils import *
MARKDOWN_VIEW_INFOS = "markdown_view_infos"
PREVIEW_VIEW_INFOS = "preview_view_infos"
# FIXME: put this as a setting for the user to choose?
DELAY = 100 # ms
def get_resource(resource):
path = 'Packages/MarkdownLivePreview/resources/' + resource
abs_path = os.path.join(sublime.packages_path(), '..', path)
if os.path.isfile(abs_path):
with open(abs_path, 'r') as fp:
return fp.read()
return sublime.load_resource(path)
SETTING_DELAY_BETWEEN_UPDATES = "delay_between_updates"
resources = {}
def plugin_loaded():
resources["base64_loading_image"] = get_resource('loading.base64')
resources["base64_404_image"] = get_resource('404.base64')
resources["stylesheet"] = get_resource('stylesheet.css')
global DELAY
resources["base64_404_image"] = parse_image_resource(get_resource("404.base64"))
resources["base64_loading_image"] = parse_image_resource(
get_resource("loading.base64")
)
resources["stylesheet"] = get_resource("stylesheet.css")
# FIXME: how could we make this setting update without restarting sublime text
# and not loading it every update as well
DELAY = get_settings().get(SETTING_DELAY_BETWEEN_UPDATES)
# try to reload the resources if we save this file
try:
plugin_loaded()
except OSError:
pass
# Terminology
# original_view: the view in the regular editor, without it's own window
# markdown_view: the markdown view, in the special window
# preview_view: the preview view, in the special window
# original_window: the regular window
# preview_window: the window with the markdown file and the preview
class MdlpInsertCommand(sublime_plugin.TextCommand):
def run(self, edit, point, string):
self.view.insert(edit, point, string)
class OpenMarkdownPreviewCommand(sublime_plugin.TextCommand):
class OpenMarkdownPreviewCommand(sublime_plugin.TextCommand):
def run(self, edit):
""" If the file is saved exists on disk, we close it, and reopen it in a new
@ -57,7 +52,7 @@ class OpenMarkdownPreviewCommand(sublime_plugin.TextCommand):
original_window_id = original_view.window().id()
file_name = original_view.file_name()
syntax_file = original_view.settings().get('syntax')
syntax_file = original_view.settings().get("syntax")
if file_name:
original_view.close()
@ -70,41 +65,45 @@ class OpenMarkdownPreviewCommand(sublime_plugin.TextCommand):
# FIXME: save the document to a temporary file, so that if we crash,
# the user doesn't lose what he wrote
sublime.run_command('new_window')
sublime.run_command("new_window")
preview_window = sublime.active_window()
preview_window.run_command('set_layout', {
'cols': [0.0, 0.5, 1.0],
'rows': [0.0, 1.0],
'cells': [[0, 0, 1, 1], [1, 0, 2, 1]]
})
preview_window.run_command(
"set_layout",
{
"cols": [0.0, 0.5, 1.0],
"rows": [0.0, 1.0],
"cells": [[0, 0, 1, 1], [1, 0, 2, 1]],
},
)
preview_window.focus_group(1)
preview_view = preview_window.new_file()
preview_view.set_scratch(True)
preview_view.settings().set(PREVIEW_VIEW_INFOS, {})
preview_view.set_name('Preview')
preview_view.set_name("Preview")
# FIXME: hide number lines on preview
preview_window.focus_group(0)
if file_name:
markdown_view = preview_window.open_file(file_name)
else:
markdown_view = preview_window.new_file()
markdown_view.run_command('mdlp_insert', {'point': 0, 'string': content})
markdown_view.run_command("mdlp_insert", {"point": 0, "string": content})
markdown_view.set_scratch(True)
markdown_view.set_syntax_file(syntax_file)
markdown_view.settings().set(MARKDOWN_VIEW_INFOS, {
"original_window_id": original_window_id
})
markdown_view.settings().set(
MARKDOWN_VIEW_INFOS, {"original_window_id": original_window_id,},
)
def is_enabled(self):
# FIXME: is this the best way there is to check if the current syntax is markdown?
# should we only support default markdown?
# what about "md"?
# FIXME: what about other languages, where markdown preview roughly works?
return 'markdown' in self.view.settings().get('syntax').lower()
return "markdown" in self.view.settings().get("syntax").lower()
class MarkdownLivePreviewListener(sublime_plugin.EventListener):
@ -153,30 +152,36 @@ class MarkdownLivePreviewListener(sublime_plugin.EventListener):
if not infos:
return
assert markdown_view.id() == self.markdown_view.id(), \
"pre_close view.id() != close view.id()"
assert (
markdown_view.id() == self.markdown_view.id()
), "pre_close view.id() != close view.id()"
del self.phantom_sets[markdown_view.id()]
self.preview_window.run_command('close_window')
self.preview_window.run_command("close_window")
# find the window with the right id
original_window = next(window for window in sublime.windows() \
if window.id() == infos['original_window_id'])
original_window = next(
window
for window in sublime.windows()
if window.id() == infos["original_window_id"]
)
if self.file_name:
original_window.open_file(self.file_name)
else:
assert markdown_view.is_scratch(), "markdown view of an unsaved file should " \
"be a scratch"
assert markdown_view.is_scratch(), (
"markdown view of an unsaved file should " "be a scratch"
)
# note here that this is called original_view, because it's what semantically
# makes sense, but this original_view.id() will be different than the one
# that we closed first to reopen in the preview window
# shouldn't cause any trouble though
original_view = original_window.new_file()
original_view.run_command('mdlp_insert', {'point': 0, 'string': self.content})
original_view.set_syntax_file(markdown_view.settings().get('syntax'))
original_view.run_command(
"mdlp_insert", {"point": 0, "string": self.content}
)
original_view.set_syntax_file(markdown_view.settings().get("syntax"))
# here, views are NOT treated independently, which is theoretically wrong
# but in practice, you can only edit one markdown file at a time, so it doesn't really
@ -188,7 +193,7 @@ class MarkdownLivePreviewListener(sublime_plugin.EventListener):
if not infos:
return
# we schedule an update, which won't run if an
# we schedule an update, which won't run if an
sublime.set_timeout(partial(self._update_preview, markdown_view), DELAY)
def _update_preview(self, markdown_view):
@ -207,17 +212,50 @@ class MarkdownLivePreviewListener(sublime_plugin.EventListener):
total_region = sublime.Region(0, markdown_view.size())
markdown = markdown_view.substr(total_region)
preview_view = markdown_view.window().active_view_in_group(1)
viewport_width = preview_view.viewport_extent()[0]
basepath = os.path.dirname(markdown_view.file_name())
html = markdown2html(
markdown,
basepath,
partial(self._update_preview, markdown_view),
resources
resources,
viewport_width,
)
self.phantom_sets[markdown_view.id()].update([
sublime.Phantom(sublime.Region(0), html, sublime.LAYOUT_BLOCK,
lambda href: sublime.run_command('open_url', {'url': href}))
])
self.phantom_sets[markdown_view.id()].update(
[
sublime.Phantom(
sublime.Region(0),
html,
sublime.LAYOUT_BLOCK,
lambda href: sublime.run_command("open_url", {"url": href}),
)
]
)
def get_settings():
return sublime.load_settings("MarkdownLivePreview.sublime-settings")
def get_resource(resource):
path = "Packages/MarkdownLivePreview/resources/" + resource
abs_path = os.path.join(sublime.packages_path(), "..", path)
if os.path.isfile(abs_path):
with open(abs_path, "r") as fp:
return fp.read()
return sublime.load_resource(path)
def parse_image_resource(text):
width, height, base64_image = text.splitlines()
return base64_image, (int(width), int(height))
# try to reload the resources if we save this file
try:
plugin_loaded()
except OSError:
pass

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@ -3,5 +3,13 @@
{
"caption": "MarkdownLivePreview: Open Preview",
"command": "open_markdown_preview"
},
{
"caption": "MarkdownLivePreview: Open Settings",
"command": "edit_settings", "args":
{
"base_file": "${packages}/MarkdownLivePreview/MarkdownLivePreview.sublime-settings",
"default": "{\n\t$0\n}\n"
},
}
]

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@ -0,0 +1,4 @@
{
// minimum number of milliseconds to wait before updating the preview again
"delay_between_updates": 100
}

View File

@ -7,12 +7,59 @@ No dependencies!
It's available on package control!
## Setting a keybinding
The open the preview, you can search up in the command palette
(<kbd>ctrl+shift+p</kbd>) `MarkdownLivePreview: Open Preview`. But if you
prefer to have a shortcut, add this to your keybindings file:
```json
{
"keys": ["alt+m"],
"command": "open_markdown_preview"
}
```
## How to contribute
If you know what feature you want to implement, or what bug you wanna fix, then
go ahead and hack! Maybe raise an issue before hand so that we can talk about
it if it's a big feature.
But if you wanna contribute just to say thanks, and don't really know what you
could be working on, then there are a bunch of `FIXME`s all over this package.
Just pick one and fix it :-)
```
$ git clone https://github.com/math2001/MarkdownLivePreview
$ cd MarkdownLivePreview
$ grep -R FIXME
```
### Hack it!
1. Fork this repo
2. Make your own branch (the name of the branch should be the feature you are
implementing eg. `improve-tables`, `fix-crash-on-multiple-preview`
3. All your code should be formated by black.
4. Send a PR!
### Known limitations
#### Numbered lists are rendered as unordered lists
```md
1. first
2. second
3. third
```
will be previewed the exact same way as
```md
- first
- second
- third
```
The issue comes from [Sublime Text's minihtml](https://www.sublimetext.com/docs/3/minihtml.html) which [doesn't support ordered lists](https://github.com/sublimehq/sublime_text/issues/1767). If you think feel like implementing a workaround, feel free to contribute, but it's not something I'm planning on doing. It isn't a critical feature, and support should come with time...

File diff suppressed because it is too large Load Diff

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@ -1,18 +1,52 @@
# hello world
# Why?
Why do you want to use fancy symbols in your standard monospace font? Obviously to have a fancy prompt like mine :-)
This is a *test*. Some inline `[2]code()`.
<!-- ![prompt](https://github.com/gabrielelana/awesome-terminal-fonts/raw/master/why.png) -->
what the hell...
And because when you live in a terminal a symbol can convey more informations in less space creating a dense and beautiful (for those who have a certain aesthetic taste) informative workspace
```python
import this
Heavily inspired by <https://github.com/Lokaltog/vim-powerline> and the relative patch script from **Kim Silkebækken** (kim.silkebaekken+vim@gmail.com)
if input("answer yes") != 'yes':
print("Really?")
```
## Patching vs Fallback
There are two strategies that could be used to have symbols in a terminal
* you can take a bunch of symbol fonts, your favourite monospace font and merge them together (patching strategy)
* you can use a feature of `freetype2` font engine, basically you can say that whenever the current font doesn't have a glyph for a certain codepoint then fallback and go look into other fonts (fallback strategy)
this flickering is really annoying...
Initially I used the first strategy, later I switched to the second. The patching strategy it's more reliable and portable, the problem is that you need to patch every monospace font you want to use and patching a single font it's a lot of manual fine tuning. If you want you can find all previous patched fonts in [patching-strategy branch](https://github.com/gabrielelana/awesome-terminal-fonts/tree/patching-strategy)
It looks like it's gone... Oh wait nah, it's still here...
## Font Maps
Referring to glyphs by codepints (eg. `\uf00c`) in your scripts or shell configuration it's not recommended because icon fonts like [Font Awesome](http://fontawesome.io/) use [code points ranges](https://en.wikipedia.org/wiki/Private_Use_Areas) those ranges are not disciplined by the unicode consortium, every font can associate every glyphs to those codepoints. This means that [Font Awesome](http://fontawesome.io/) can choose to move glyphs around freely, today `\uf00c` is associated to the `check` symbol, tomorrow it can be associated to something else. Moreover, more than one icon font can use the same codepoint for different glyphs and if we want to use them both we need to move one of them. So, if you use a codepoint to refer to a glyph after an update that codepoint can point to another glyph. To avoid this situation you can use the font maps in the `./build` directory, font maps are scripts which define shell variables that give names to glyphs, by sourcing those files in your shell you can refer to glyphs by name (eg. `$CODEPOINT_OF_AWESOME_CHECK`).
This should still be working, and it is!
TLDR: don't refer to glyphs by codepoints (eg. `\uf00c`) but by name (eg. `$CODEPOINT_OF_AWESOME_CHECK`) to make your scripts and shell configurations resilient to future updates. To do that don't forget to copy font maps (`*.sh` files) in the `./build` directory in your home directory and to source them in your shell startup
## Included Fonts
In this repository you can find a bunch of fonts that I use as symbol fonts with the relative font maps
* **Font Awesome 4.7.0**: `./fonts/fontawesome-regular.ttf`, for further informations and license see http://fortawesome.github.io/Font-Awesome
* **Devicons 1.8.0**: `./fonts/devicons-regular.ttf`, for further informations and license see https://github.com/vorillaz/devicons
* **Octicons 1.0.0**: `./fonts/octicons-regular.ttf`, for further informations and license see https://github.com/blog/1135-the-making-of-octicons
* **Pomicons 1.0.0**: `./fonts/pomicons-regular.ttf`, for further informations and license see https://github.com/gabrielelana/pomicons
## How to install (Linux)
* copy all the fonts from `./build` directory to `~/.fonts` directory
* copy all the font maps (all `*.sh` files) from `./build` directory to `~/.fonts` directory
* run `fc-cache -fv ~/.fonts` to let freetype2 know of those fonts
* customize the configuration file `./config/10-symbols.conf` replacing `PragmataPro` with the name of the font you want to use in the terminal (I will add more fonts in the future so that this step could be skippable)
* copy the above configuration file to `~/.config/fontconfig/conf.d` directory
* source the font maps (`source ~/.fonts/*.sh`) in your shell startup script (eg. `~/.bashrc` or `~/.zshrc`)
### Arch Linux
We have been included in the [official repositories](https://www.archlinux.org/packages/community/any/awesome-terminal-fonts/), so if you are running an Arch Linux
* run `pacman -Syu awesome-terminal-fonts`
## How to install (OSX)
* follow [this detailed instructions](https://github.com/gabrielelana/awesome-terminal-fonts/wiki/OS-X) contributed by [@inkrement](https://github.com/inkrement)
* copy all the fonts maps (all `*.sh` files) from `./build` directory to `~/.fonts` directory
* source the font maps (`source ~/.fonts/*.sh`) in your shell startup script (eg. `~/.bashrc` or `~/.zshrc`)
* If it still doesn't work, consider to use the [patching strategy](#patching-vs-fallback)
## How to install (Windows)
* make sure you have permissions to execute Powershell scripts in your machine. To do so, open Windows Powershell as Administrator and paste & run the following command `Set-ExecutionPolicy RemoteSigned`
* then run the install script `./install.ps1`
## License
[MIT](https://github.com/gabrielelana/awesome-terminal-fonts/blob/master/LICENSE)

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@ -1,28 +1,31 @@
import copy
""" Notice how this file is completely independent of sublime text
I think it should be kept this way, just because it gives a bit more organisation,
and makes it a lot easier to think about, and for anyone who would want to, test since
markdown2html is just a pure function
"""
import io
import struct
import os.path
import concurrent.futures
import urllib.request
import base64
import bs4
from functools import lru_cache, partial
from functools import partial
from .lib.markdown2 import Markdown
__all__ = ('markdown2html', )
__all__ = ("markdown2html",)
markdowner = Markdown(extras=['fenced-code-blocks'])
markdowner = Markdown(extras=["fenced-code-blocks", "cuddled-lists"])
# FIXME: how do I choose how many workers I want? Does thread pool reuse threads or
# does it stupidly throw them out? (we could implement something of our own)
executor = concurrent.futures.ThreadPoolExecutor(max_workers=5)
images_cache = {}
class LoadingError(Exception):
pass
def markdown2html(markdown, basepath, re_render, resources):
def markdown2html(markdown, basepath, re_render, resources, viewport_width):
""" converts the markdown to html, loads the images and puts in base64 for sublime
to understand them correctly. That means that we are responsible for loading the
images from the internet. Hence, we take in re_render, which is just a function we
@ -31,89 +34,188 @@ def markdown2html(markdown, basepath, re_render, resources):
html = markdowner.convert(markdown)
soup = bs4.BeautifulSoup(html, "html.parser")
for img_element in soup.find_all('img'):
src = img_element['src']
for img_element in soup.find_all("img"):
src = img_element["src"]
# already in base64, or something of the like
# FIXME: what other types are possible? Are they handled by ST? If not, could we
# convert it into base64? is it worth the effort?
if src.startswith('data:image/'):
if src.startswith("data:image/"):
continue
if src.startswith('http://') or src.startswith('https://'):
if src.startswith("http://") or src.startswith("https://"):
path = src
elif src.startswith('file://'):
path = src[len('file://'):]
elif src.startswith("file://"):
path = src[len("file://") :]
else:
# expanduser: ~ -> /home/math2001
# realpath: simplify that paths so that we don't have duplicated caches
path = os.path.realpath(os.path.expanduser(os.path.join(basepath, src)))
try:
base64 = get_base64_image(path, re_render)
except FileNotFoundError as e:
base64 = resources['base64_404_image']
except LoadingError:
base64 = resources['base64_loading_image']
base64, (width, height) = get_base64_image(path, re_render, resources)
img_element['src'] = base64
img_element["src"] = base64
if width > viewport_width:
img_element["width"] = viewport_width
img_element["height"] = viewport_width * (height / width)
# remove comments, because they pollute the console with error messages
for comment_element in soup.find_all(text=lambda text: isinstance(text, bs4.Comment)):
for comment_element in soup.find_all(
text=lambda text: isinstance(text, bs4.Comment)
):
comment_element.extract()
# FIXME: how do tables look? should we use ascii tables?
# pre aren't handled by ST3. The require manual adjustment
for pre_element in soup.find_all('pre'):
for pre_element in soup.find_all("pre"):
# select the first child, <code>
code_element = next(pre_element.children)
# FIXME: this method sucks, but can we do better?
fixed_pre = str(code_element) \
.replace(' ', '<i class="space">.</i>') \
.replace('\n', '<br />')
fixed_pre = (
str(code_element)
.replace(" ", '<i class="space">.</i>')
.replace("\n", "<br />")
)
code_element.replace_with(bs4.BeautifulSoup(fixed_pre, "html.parser"))
# FIXME: highlight the code using Sublime's syntax
# FIXME: report that ST doesn't support <br/> but does work with <br />... WTF?
return "<style>\n{}\n</style>\n\n{}".format(resources['stylesheet'], soup).replace('<br/>', '<br />')
return "<style>\n{}\n</style>\n\n{}".format(resources["stylesheet"], soup).replace(
"<br/>", "<br />"
)
def get_base64_image(path, re_render):
images_cache = {}
images_loading = []
def callback(url, future):
# this is "safe" to do because callback is called in the same thread as
# add_done_callback:
def get_base64_image(path, re_render, resources):
""" Gets the base64 for the image (local and remote images). re_render is a
callback which is called when we finish loading an image from the internet
to trigger an update of the preview (the image will then be loaded from the cache)
return base64_data, (width, height)
"""
def callback(path, resources, future):
# altering images_cache is "safe" to do because callback is called in the same
# thread as add_done_callback:
# > Added callables are called in the order that they were added and are always
# > called in a thread belonging to the process that added them
# > --- Python docs
images_cache[url] = future.result()
try:
images_cache[path] = future.result()
except urllib.error.HTTPError as e:
images_cache[path] = resources['base64_404_image']
print("Error loading {!r}: {!r}".format(path, e))
images_loading.remove(path)
# we render, which means this function will be called again, but this time, we
# will read from the cache
re_render()
if path.startswith('http://') or path.startswith('https://'):
if path in images_cache:
return images_cache[path]
executor.submit(load_image, path).add_done_callback(partial(callback, path))
raise LoadingError()
if path in images_cache:
return images_cache[path]
if path.startswith("http://") or path.startswith("https://"):
# FIXME: submiting a load of loaders, we should only have one
if path not in images_loading:
executor.submit(load_image, path).add_done_callback(partial(callback, path, resources))
images_loading.append(path)
return resources['base64_loading_image']
with open(path, "rb") as fhandle:
image_content = fhandle.read()
width, height = get_image_size(io.BytesIO(image_content), path)
image = "data:image/png;base64," + base64.b64encode(image_content).decode(
"utf-8"
)
images_cache[path] = image, (width, height)
return images_cache[path]
# FIXME: use some kind of cache for this as well, because it decodes on every
# keystroke here...
with open(path, 'rb') as fp:
return 'data:image/png;base64,' + base64.b64encode(fp.read()).decode('utf-8')
# FIXME: wait what the hell? Why do I have two caches? (lru and images_cache)
# FIXME: This is an in memory cache. 20 seems like a fair bit of images... Should it be
# bigger? Should the user be allowed to chose? There definitely should be a limit
# because we don't wanna use to much memory, we're a simple markdown preview plugin
# NOTE: > The LRU feature performs best when maxsize is a power-of-two. --- python docs
@lru_cache(maxsize=2 ** 4)
def load_image(url):
with urllib.request.urlopen(url, timeout=60) as conn:
image_content = conn.read()
width, height = get_image_size(io.BytesIO(image_content), url)
content_type = conn.info().get_content_type()
if 'image' not in content_type:
raise ValueError("{!r} doesn't point to an image, but to a {!r}".format(url, content_type))
return 'data:image/png;base64,' + base64.b64encode(conn.read()).decode('utf-8')
if "image" not in content_type:
raise ValueError(
"{!r} doesn't point to an image, but to a {!r}".format(
url, content_type
)
)
return (
"data:image/png;base64," + base64.b64encode(image_content).decode("utf-8"),
(width, height),
)
def get_image_size(fhandle, pathlike):
""" Thanks to https://stackoverflow.com/a/20380514/6164984 for providing the basis
of a working solution.
fhandle should be a seekable stream. It's not the best for non-seekable streams,
but in our case, we have to load the whole stream into memory anyway because base64
library only accepts bytes-like objects, and not streams.
pathlike is the filename/path/url of the image so that we can guess the file format
"""
format_ = os.path.splitext(os.path.basename(pathlike))[1][1:]
head = fhandle.read(24)
if len(head) != 24:
return "invalid head"
if format_ == "png":
check = struct.unpack(">i", head[4:8])[0]
if check != 0x0D0A1A0A:
return
width, height = struct.unpack(">ii", head[16:24])
elif format_ == "gif":
width, height = struct.unpack("<HH", head[6:10])
elif format_ == "jpeg":
try:
fhandle.seek(0) # Read 0xff next
size = 2
ftype = 0
while not 0xC0 <= ftype <= 0xCF:
fhandle.seek(size, 1)
byte = fhandle.read(1)
if byte == b"":
fhandle = end
byte = fhandle.read(1)
while ord(byte) == 0xFF:
byte = fhandle.read(1)
ftype = ord(byte)
size = struct.unpack(">H", fhandle.read(2))[0] - 2
# We are at a SOFn block
fhandle.seek(1, 1) # Skip `precision' byte.
height, width = struct.unpack(">HH", fhandle.read(4))
except Exception as e: # IGNORE:W0703
raise e
else:
return "unknown format {!r}".format(format_)
return width, height
def independent_markdown2html(markdown):
return markdown2html(
markdown,
".",
lambda: None,
{
"base64_404_image": ("", (0, 0)),
"base64_loading_image": ("", (0, 0)),
"stylesheet": "",
},
960,
)

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@ -1,9 +1,34 @@
""" A small script to convert the images into base64 data """
import struct
from base64 import b64encode
with open('404.png', 'rb') as png, open('404.base64', 'wb') as base64:
base64.write(b64encode(png.read()))
with open('loading.png', 'rb') as png, open('loading.base64', 'wb') as base64:
base64.write(b64encode(png.read()))
def get_image_size(fhandle):
"""https://stackoverflow.com/a/20380514/6164984"""
head = fhandle.read(24)
if len(head) != 24:
return
# always going to be png
check = struct.unpack(">i", head[4:8])[0]
if check != 0x0D0A1A0A:
raise ValueError("invalid check (?)")
width, height = struct.unpack(">ii", head[16:24])
return width, height
def make_cache(image_name):
with open("{}.png".format(image_name), "rb") as png, open(
"{}.base64".format(image_name), "wb"
) as base64:
width, height = get_image_size(png)
png.seek(0)
base64.write(bytes("{}\n{}\n".format(width, height), encoding="utf-8"))
base64.write(b'data:image/png;base64,')
base64.write(b64encode(png.read()))
make_cache("404")
make_cache("loading")

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@ -15,8 +15,9 @@ blockquote {
}
pre {
display: block;
background-color: var(--very-light-bg);
display: block;
background-color: var(--very-light-bg);
margin: 10px 0;
}
code {

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# import sublime
import time
def get_settings():
return sublime.get_settings("MarkdownLivePreview.sublime-settings")
def min_time_between_call(timeout, on_block=lambda *args, **kwargs: None):
""" Enforces a timeout between each call to the function
timeout is in seconds
"""
last_call = 0
def outer(func):
def wrapper(*args, **kwargs):
nonlocal last_call
if time.time() - last_call < timeout:
time.sleep(timeout - (time.time() - last_call))
last_call = time.time()
return func(*args, **kwargs)
return wrapper
return outer